FAQ

I often receive questions from students or people looking to get into 3D on a variety of topics. Here are the most commonly asked questions. If you have any others, please
don’t hesitate to ask.

What software do you use?

Currently I am working with 3D Studio max for most of my base modeling, props, accessories and most of my hard surface objects.  I use Zbrush all my high res sculpting, posing and some poly reduction.  Unfold 3d is for unwrapping the UV’s on my meshes and I use a combination of Photoshop, Zbrush and PolyBoost for my texturing.

In the past I have used Maya, XSI, Headus UV Layout and Mudbox.  Each program has it’s strengths and limitations.  I find that when I work at home, I tend to go to each program that I feel most efficiently helps me to get the job done.

What setup do you have at home?

I have an Intel Core 2 Duo 2.4 Ghz (over clocked to 3.6) processor 8GB of ram, an ATI Radeon HD 4870 w/1024MB Ram and a Wacom Intuos3 6×8 tablet.

What school did you go to?

I attended Georgia Institute of Technology (Georgia Tech) and received a degree in architecture.  I also went to Full Sail University and completed their 1yr program in Computer Animation.

Is school necessary to get a job in the industry and if so, what’s the best one to attend?

This is a tough one.  I think just about everyone benefits from school.  At school, you have to the time completely devote to your artwork.  While there, you will be exposed to lots of people in the same situation trying to push their art to the next level.  It’s a great source of inspiration and a huge learning experience.  School is one of the most creative environments I have ever been in and I feel like I wouldn’t have gotten to where I am today without it.

The type of school you choose should be based on what you plan to accomplish.  Full Sail worked for me because I already had an extensive art education when I was studying architecture.  Full Sail allowed me to quickly get the information I needed and get myself back out into the market.

I think everyone would benefit greatly from studying different types of art.  A school that focuses on art would be best.  Learning software packages are like learning how to use tools.  If you don’t learn what do with them first, knowing the software will not help you create great artwork.

All that being said.  Attending school is not necessary to get a job in the industry.  Most of what it’s going to come down to is your artwork.  If your artwork  is good enough to get you a job, then that is all you really need.

What’s the best software to learn?

I am not sure that there really is a “Best” software to learn.  It really comes down to quality of work.  If you can demonstrate that you can produce quality work with one software package, you can more that likely learn another software package to create the same level of work.

I started out with Maya, then moved to XSI and I am now using 3D Studio Max. When I first started doing, high res sculpting, I learned using Mudbox, but I now use Zbrush. All these are just tools to create art. Learning the software isn’t what’s important, it’s learning to make good art.